Indicadores sobre The First Berserker: Khazan Você Deve Saber
Indicadores sobre The First Berserker: Khazan Você Deve Saber
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Isso porque, apesar do ter características tais como combates punitivos e de que dependem bem do gerenciamento de estamina e ambientes com bom design e atalhos interessantes, eles não trazem Lindas as ferramentas qual ajudam a disparar personalidade ao game.
Quem gosta de 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto o fato por de que não há um Bastante mapa interconectado de modo a explorar.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.
Nãeste sei se isso foi por questão intencional por design ou resultado do 1 erro, porém tenho a impressãeste de qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” que este estúdio preparou — mas vale a pena insistir um pouco de modo a atravessar dela.
Esses problemas de balanceamento impactaram demasiado negativamente na minha gameplay, felizmente sãeste coisas simples por se resolver com um patch futuramente, porém Teimavive cá o aviso do qual certas partes do game não parecem justas com o jogador.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Enquanto enfrenta um mundo cheio por criaturas perigosas, ele deve resgatar a honra qual perdeu, exatamente de que isso signifique combater o próprio exé especialmentercito qual outrora o respeitava.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in The First Berserker: Khazan your regular soulslike.